Ready-made flow · Concept art to rigged, animated 3D
AI Game Character Generator
Idyllic's AI game character generator turns a description of your game into a playable cast. An AI writer names each character and gives them a role, a look and a voice line; Nano Banana draws full-body concept art; then each design becomes a textured 3D model, rigged with a skeleton and animated with idle and walk cycles, ready for Unity, Unreal or Blender.
- You get
- 3 characters: art, 3D, rig, animations, voice
- 3D
- Textured GLB, idle and walk baked in
- Art styles
- Stylized 3D, Anime, Low-poly, Realistic, Toon
- Credits
- 672 for 3 characters
- Plan
- Pro, preview free
Real output · no retouching
One brief.
4 results.
- Your game
- A cozy island farming game where spirits of the seasons help you run the farm
- Art style
- Toon / Pixar-like
- Rig and animate
- Yes, rig + animate
How to make it
Four steps, about a minute of your time. These are real screens from the run above.
- 01
Describe your game
Write a few lines in Your game, pick an art style (Stylized 3D, Anime, Low-poly, Realistic or Toon / Pixar-like), set how many characters, and choose Yes, rig + animate or Concept art + 3D only.
Open the flow
- 02
Watch the production run
The AI writer casts the game: a name, role, personality, look and voice line for each character. Nano Banana draws full-body concept art in an A-pose, each design is built into a textured 3D model, rigged and given idle and walk animations, and ElevenLabs voices the lines. Preview the plan free; a full run takes several minutes.
- 03
Review the cast
Every character lands as a set: the concept art, a 3D model you can spin, its animations playing, and the voice line, next to the name and role the writer gave them.
- 04
Take it into your engine
Download each model as a GLB with the animations baked in and drop it into Blender or Godot, or convert it to FBX with the 3D export tool for Unity and Unreal. Keep the art and voice lines for your pitch deck or store page.
Why it beats
a template
A whole cast from one brief
Describe the game once and the AI writer invents characters that belong in it, each with a name, a role, a personality and a look that fits the world.
Concept art built for 3D
Each character is drawn full body, front view, in an A-pose on a plain background, the pose that turns cleanly into a model and a rig.
Textured, rigged, animated
Every design becomes a textured 3D model with a skeleton and skin weights, then gets idle and walk animations baked in. No manual rigging pass.
A voice for every character
Each character speaks a line in an ElevenLabs voice, so you can hear the cast before you write a single dialogue tree.
Five art styles
Stylized 3D, Anime, Low-poly, Realistic or Toon / Pixar-like. The style carries across the cast so they look like one game.
Editable like any flow
The flow is a graph you can change: add run, jump or wave animations, swap the image model, or save it as your own and run it again for the next level.
What makes a good game character
- Start with the silhouette. A character should read from its outline alone at gameplay distance.
- Give each one a job in the game: guide, rival, shopkeeper, boss. The role shapes the design.
- Keep the cast in one style and palette so they belong to the same world.
- Plan for animation. Capes, wings and long robes are harder to rig than fitted outfits.
- Humanoids rig and animate best. For creatures and props, pick Concept art + 3D only.
- Exaggerate one feature, like a huge hat or a glowing arm, so players remember them.
Game character deliverables and formats
| Concept art | 1:1, full body, A-pose | One per character, on a plain light grey background |
|---|---|---|
| 3D model | Textured mesh, GLB | Convert to FBX, OBJ or USDZ with the 3D export tool |
| Rig | Skeleton with skin weights | Works best on humanoid characters |
| Animations | Idle and walk, baked into the GLB | Add run, jump, wave and more in the flow, up to 5 per model |
| Voice line | One per character | Spoken by an ElevenLabs voice |
| Engines | Unity, Unreal, Blender, Godot | GLB opens in Blender and Godot; FBX suits Unity and Unreal |
3 characters by default, 672 credits with rigging and animation. Running the flow needs Pro; the preview is free on any plan.
Steal a brief
Each one opens the flow with the brief filled in. Change anything before you run it.
A DnD-style campaign with a paladin in silver armor, a tiefling bard and a dwarf cleric
A cyberpunk heist game with a neon-jacketed rogue, a hacker and a corporate enforcer
A cozy farming RPG with a warm shopkeeper, a retired adventurer and a mischievous kid
A floating-island adventure where a young glider pilot delivers mail between sky towns
A soulslike set in a drowned cathedral with a knight, a plague doctor and a hollow king
A party brawler where office workers fight with staplers and coffee mugs
A low-poly survival game on a frozen moon with three stranded astronauts
An anime academy battler with a fire mage, a shy swordsman and a rival class president
A fantasy enemy set: a moss-covered stone golem, a goblin archer and a bandit captain
Questions
Is the AI game character generator free?
You can preview the whole flow free: the AI writer casts your game for real, with sample images, so you can check the plan. Running it with 3D, rigging and animation needs Pro ($17.50/mo, billed yearly) and uses 672 credits for 3 characters.
What file formats do I get?
Each model downloads as a GLB with its textures and animations baked in. Use the 3D export tool to convert it to FBX, OBJ or USDZ.
Can I use the characters in Unity or Unreal?
Yes. Convert to FBX for Unity and Unreal, or bring the GLB straight into Blender or Godot. The models arrive rigged, so you can add more animations later.
Can I generate DnD character art?
Yes. Describe your party or campaign and get full-body concept art for each hero, plus a 3D model. To print a mini, export it as STL with the 3D export tool and check it in your slicer first.
Can I make game NPCs and enemies?
Yes. Describe the role in your game, like a shopkeeper, a rival or a boss. Humanoid characters rig and animate best; for creatures, choose Concept art + 3D only.
Can I use famous game characters?
No. The flow makes original characters for your game, which is also what you need to ship it. Paid plans include a commercial license.
How long does it take?
Concept art usually arrives in about a minute. The 3D models, rigs, animations and voices take several minutes more for a full cast.
Can I change the animations?
Yes. Open the flow and pick other moves for the animation step, such as run, jump, wave, slash, cheer or dance, up to 5 per model, then run it again.
Make something else
Everything you can make
Your turn.
Preview the whole flow free. No credit card.



